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Wednesday, February 6, 2013

Playtest in Two days


Our team has our first playtest coming up this week. We are all really nervous and have tons to do. We had a meeting last night to discuss a couple of big key areas that we need to cover. That being having an level loading and playable. We have a starting level created but the process of getting it all loaded into XNA without lagging the game has proven a challenge. Also with one of our artist leaving last week, stress has been high. Time has been an impeding factor for almost the whole group. Between this project and all of our other senior classes added on to most of us working so we can stay in school, time has been short. Nevertheless the team is working hard despite the stress. I am still working on the UI and getting the starting screens to be a sort of introduction to the game. You will be able to see your xbox avatar and play around with some animations. It will default to a  couple animation loops if the controller is left alone. Also another block has been passed, I finally got a harddrive for my xbox so I don't have to travel the hour or so to the school to work on the project.

This week is going to be difficult but our team is amazing. I know we're going to pull through.

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