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Saturday, November 24, 2012

Long Sprint of 3-4

I've been continuing work on the cameras, but I have also been assigned the UI of the game. I've found some free domain UI Screen Managers that will help us with GUI HUD and UI controls. I've been working with Ron Romero to put in place a the screen system where the games starts out on a main menu screen and we can go from there to the Game screen. There are some of our coding that needs to be organized to make the screens system better, but it's working right now. I foresee problems when it is coming to a pause screen though, but I'm doing some research and some digging into the problem to help that. I'm a tad worried for our game that we will not have actual gameplay read in the next couple weeks, but only time and work will tell. I'm excited to keep working and getting the front end of the Game to look nice.

Monday, November 12, 2012

End of Sprint 2

My tasks for Sprint 2
-Add Drag to Camera
-Add a Vector grab function to obtain vectors based on the camera position
-Create a Controller Layout/ Mapping code.

Well I got them all finished for the sprint until git attacked. From some human error and the frustration that followed with git all my code got deleted. It's been a fun adventure trying to get my build back up to everyone else's. So far I have the Layout and the Vector function back, but I'm still trying to put the drag back into place. While I was having the frustration of my code jumble there was some major refactoring to have camera's worked so that both the AI and the human player could have a camera. So I have to take all of that into account with my code. This semester needs to slow down so I can catch up. I have a strict homework schedule in place so that I can get all of my project stuff done and also get in line for the next sprint that's due this next Thursday.

Snapshot of current build
So pretty! the level is for testing controls, camera, AI and other things. I don't have the Avatar on there because I built it to my computer not the X-box. More to come in the future :)