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Monday, November 12, 2012

End of Sprint 2

My tasks for Sprint 2
-Add Drag to Camera
-Add a Vector grab function to obtain vectors based on the camera position
-Create a Controller Layout/ Mapping code.

Well I got them all finished for the sprint until git attacked. From some human error and the frustration that followed with git all my code got deleted. It's been a fun adventure trying to get my build back up to everyone else's. So far I have the Layout and the Vector function back, but I'm still trying to put the drag back into place. While I was having the frustration of my code jumble there was some major refactoring to have camera's worked so that both the AI and the human player could have a camera. So I have to take all of that into account with my code. This semester needs to slow down so I can catch up. I have a strict homework schedule in place so that I can get all of my project stuff done and also get in line for the next sprint that's due this next Thursday.

Snapshot of current build
So pretty! the level is for testing controls, camera, AI and other things. I don't have the Avatar on there because I built it to my computer not the X-box. More to come in the future :)

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