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Sunday, September 23, 2012

Nearing end of Prototype

Working with the Farseer Engine, I have developed a small example of using the weather changing game mechanic.  Here's some screenshots to demonstrate what has been developed.
 The player is making his way through the level and jumps his way to the top of a cliff. Finding no way across the player must use other means to cross the giant chasm.
 pressing Up on the right joystick causes rain to fall filling the giant hole with water only to discover a boat that was at the bottom.
Jumping on the boat there is no way across (I know you  can't see the player but it's behind the raft) You hit right on the right joystick to cause a wind to blow causing the boat to float across the newly formed lake.

For a prototype the Farseer Engine has worked fairly well. Speaking with the instructors of the course, there have been groups in the past that have tried to use the Farseer Engine and have run into problems. While working with it I could see some of the limitations, and have thought that if this project would be chosen then writing our own physics that work well with the game would be the right direction to go.

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