Our Art concept is Feudal Japan.
Our Design concept is a we have a 3d Platformer. The movement mechanics are parkour like (similar to Prince of Persia, Assassin's creed). The character has objectives around a small set arena like location (a village/ town). To complete each objective the player will obtain abilities upon completing objectives to help access more of the level. The hook of our game is that you it is finally something fun to do with your xbox avatar and the funny element that your avatar (dressed however you dress him/her and being you) is in this Ancient Japanese era town doing all of these tasks.
Specific Game design elements that have not been determined are: What are the abilities? How many Objectives? Level Design? ect..
We finally nailed something down that was not just a narrative for our game. With this decision we can now move forward building an alpha phase of the game. Something that doesn't have all the additive abilities ect, but that has our core mechanics that we need for the game.
As an update on what I've been doing in the game is camera movement. We have a basic camera that can be pivoted left and right based on input given to the right joystick and lerps back to behind the player when released. This was in place with the prototype. My list of things to add to make it better are:
-Collision Detection for walls and other objects.
-Full range of motion not just left and right but up and down also.
These are my goals for this weeks sprint.
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